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Toromino 4 years ago
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Tetris.project.gmx View File

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1
+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
2
+<assets>
3
+  <Configs name="configs">
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+    <Config>Configs\Default</Config>
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+  </Configs>
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+  <NewExtensions/>
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+  <sounds name="sound">
8
+    <sound>sound\snd_music1</sound>
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+  </sounds>
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+  <sprites name="sprites">
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+    <sprite>sprites\spr_block1</sprite>
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+    <sprite>sprites\spr_deadend</sprite>
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+    <sprite>sprites\spr_back2</sprite>
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+    <sprite>sprites\spr_back1</sprite>
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+    <sprite>sprites\spr_back</sprite>
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+    <sprite>sprites\spr_block2</sprite>
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+    <sprite>sprites\spr_block3</sprite>
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+    <sprite>sprites\spr_score</sprite>
19
+  </sprites>
20
+  <backgrounds name="background"/>
21
+  <paths name="paths"/>
22
+  <scripts name="scripts">
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+    <script>scripts\scr_spawn_block.gml</script>
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+  </scripts>
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+  <objects name="objects">
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+    <object>objects\obj_block1</object>
27
+    <object>objects\obj_deadend</object>
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+    <object>objects\obj_back2</object>
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+    <object>objects\obj_back1</object>
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+    <object>objects\obj_back</object>
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+    <object>objects\obj_block2</object>
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+    <object>objects\obj_blockspawner</object>
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+    <object>objects\obj_block3</object>
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+    <object>objects\obj_score</object>
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+  </objects>
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+  <rooms name="rooms">
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+    <room>rooms\rm_rm1</room>
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+  </rooms>
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+  <help>
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+    <rtf>help.rtf</rtf>
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+  </help>
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+  <TutorialState>
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+    <IsTutorial>0</IsTutorial>
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+    <TutorialName></TutorialName>
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+    <TutorialPage>0</TutorialPage>
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+  </TutorialState>
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+</assets>

+ 23
- 0
objects/obj_back.object.gmx View File

@@ -0,0 +1,23 @@
1
+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
2
+<object>
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+  <spriteName>spr_back</spriteName>
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+  <solid>-1</solid>
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+  <visible>-1</visible>
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+  <depth>0</depth>
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+  <persistent>0</persistent>
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+  <parentName>&lt;undefined&gt;</parentName>
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+  <maskName>&lt;undefined&gt;</maskName>
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+  <events/>
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+  <PhysicsObject>0</PhysicsObject>
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+  <PhysicsObjectSensor>0</PhysicsObjectSensor>
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+  <PhysicsObjectShape>0</PhysicsObjectShape>
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+  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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+  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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+  <PhysicsObjectGroup>0</PhysicsObjectGroup>
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+  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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+  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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+  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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+  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
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+  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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+  <PhysicsShapePoints/>
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+</object>

+ 23
- 0
objects/obj_back1.object.gmx View File

@@ -0,0 +1,23 @@
1
+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
2
+<object>
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+  <spriteName>spr_back1</spriteName>
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+  <solid>0</solid>
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+  <visible>-1</visible>
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+  <depth>0</depth>
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+  <persistent>0</persistent>
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+  <parentName>&lt;undefined&gt;</parentName>
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+  <maskName>&lt;undefined&gt;</maskName>
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+  <events/>
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+  <PhysicsObject>0</PhysicsObject>
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+  <PhysicsObjectSensor>0</PhysicsObjectSensor>
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+  <PhysicsObjectShape>0</PhysicsObjectShape>
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+  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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+  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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+  <PhysicsObjectGroup>0</PhysicsObjectGroup>
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+  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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+  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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+  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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+  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
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+  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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+  <PhysicsShapePoints/>
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+</object>

+ 23
- 0
objects/obj_back2.object.gmx View File

@@ -0,0 +1,23 @@
1
+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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+<object>
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+  <spriteName>spr_back2</spriteName>
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+  <solid>-1</solid>
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+  <visible>-1</visible>
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+  <depth>0</depth>
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+  <persistent>0</persistent>
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+  <parentName>&lt;undefined&gt;</parentName>
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+  <maskName>&lt;undefined&gt;</maskName>
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+  <events/>
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+  <PhysicsObject>0</PhysicsObject>
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+  <PhysicsObjectSensor>0</PhysicsObjectSensor>
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+  <PhysicsObjectShape>0</PhysicsObjectShape>
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+  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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+  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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+  <PhysicsObjectGroup>0</PhysicsObjectGroup>
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+  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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+  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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+  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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+  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
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+  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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+  <PhysicsShapePoints/>
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+</object>

+ 422
- 0
objects/obj_block1.object.gmx View File

@@ -0,0 +1,422 @@
1
+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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+<object>
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+  <spriteName>spr_block1</spriteName>
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+  <solid>-1</solid>
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+  <visible>-1</visible>
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+  <depth>-1</depth>
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+  <persistent>0</persistent>
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+  <parentName>&lt;undefined&gt;</parentName>
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+  <maskName>&lt;undefined&gt;</maskName>
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+  <events>
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+    <event eventtype="0" enumb="0">
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+      <action>
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+        <libid>1</libid>
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+        <id>117</id>
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+        <kind>0</kind>
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+        <userelative>0</userelative>
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+        <isquestion>0</isquestion>
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+        <useapplyto>-1</useapplyto>
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+        <exetype>1</exetype>
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+        <functionname>action_snap</functionname>
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+        <codestring></codestring>
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+        <whoName>self</whoName>
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+        <relative>0</relative>
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+        <isnot>0</isnot>
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+        <arguments>
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+          <argument>
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+            <kind>0</kind>
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+            <string>32</string>
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+          </argument>
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+          <argument>
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+            <kind>0</kind>
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+            <string>32</string>
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+          </argument>
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+        </arguments>
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+      </action>
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+      <action>
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+        <libid>1</libid>
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+        <id>301</id>
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+        <kind>0</kind>
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+        <userelative>-1</userelative>
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+        <isquestion>0</isquestion>
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+        <useapplyto>-1</useapplyto>
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+        <exetype>1</exetype>
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+        <functionname>action_set_alarm</functionname>
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+        <codestring></codestring>
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+        <whoName>self</whoName>
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+        <relative>-1</relative>
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+        <isnot>0</isnot>
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+        <arguments>
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+          <argument>
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+            <kind>0</kind>
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+            <string>20</string>
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+          </argument>
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+          <argument>
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+            <kind>4</kind>
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+            <string>1</string>
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+          </argument>
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+        </arguments>
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+      </action>
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+    </event>
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+    <event eventtype="2" enumb="1">
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+      <action>
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+        <libid>1</libid>
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+        <id>603</id>
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+        <kind>7</kind>
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+        <userelative>0</userelative>
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+        <isquestion>0</isquestion>
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+        <useapplyto>-1</useapplyto>
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+        <exetype>2</exetype>
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+        <functionname></functionname>
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+        <codestring></codestring>
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+        <whoName>self</whoName>
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+        <relative>0</relative>
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+        <isnot>0</isnot>
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+        <arguments>
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+          <argument>
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+            <kind>1</kind>
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+            <string>if(reachedGround == "No") {
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+
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+y=y + 32;
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+
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+}
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+</string>
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+          </argument>
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+        </arguments>
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+      </action>
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+      <action>
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+        <libid>1</libid>
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+        <id>301</id>
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+        <kind>0</kind>
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+        <userelative>-1</userelative>
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+        <isquestion>0</isquestion>
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+        <useapplyto>-1</useapplyto>
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+        <exetype>1</exetype>
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+        <functionname>action_set_alarm</functionname>
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+        <codestring></codestring>
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+        <whoName>self</whoName>
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+        <relative>-1</relative>
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+        <isnot>0</isnot>
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+            <kind>0</kind>
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+            <string>20</string>
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+            <string>1</string>
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+          </argument>
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+        </arguments>
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+      </action>
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+    </event>
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+    <event eventtype="2" enumb="0">
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+      <action>
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+        <libid>1</libid>
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+        <id>603</id>
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+        <kind>7</kind>
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+        <useapplyto>-1</useapplyto>
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+        <functionname></functionname>
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+        <codestring></codestring>
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+        <whoName>self</whoName>
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+        <relative>0</relative>
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+        <isnot>0</isnot>
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+        <arguments>
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+          <argument>
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+            <kind>1</kind>
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+            <string>if (reachedGround == "No") {
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+if place_meeting(x,y - 10,obj_deadend)
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+{ } else {
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+if (keyboard_check_pressed(vk_space)) {
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+image_angle += 90; 
134
+}
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+
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+if (keyboard_check_pressed(vk_left)) {
137
+if (place_meeting(x - 32,y,obj_deadend) || place_meeting(x - 32,y,obj_block1) || place_meeting(x - 32,y,obj_block2) || place_meeting(x - 32,y,obj_block3) || place_meeting(x - 32,y,obj_back2)) 
138
+{} 
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+else
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+{x=x - 32;
141
+
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+}
143
+}
144
+
145
+
146
+if (keyboard_check_pressed(vk_right)) {
147
+if (place_meeting(x + 32,y,obj_deadend) || place_meeting(x + 32,y,obj_block1) || place_meeting(x + 32,y,obj_block2) || place_meeting(x + 32,y,obj_block3) || place_meeting(x + 32,y,obj_back2)) 
148
+{} 
149
+else
150
+{x=x + 32;
151
+
152
+}
153
+}
154
+
155
+if (keyboard_check_released(vk_right)) {
156
+
157
+}
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+
159
+if (keyboard_check_released(vk_left)) {
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+
161
+}
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+
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+
164
+
165
+
166
+}
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+}
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+</string>
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+          </argument>
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+        </arguments>
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+      </action>
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+    </event>
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+        <codestring></codestring>
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+      </action>
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+    <event eventtype="4" ename="obj_block3">
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+            <string>reachedGround = "Yes";
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+</string>
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+          </argument>
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+        </arguments>
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+      </action>
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+    </event>
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+    <event eventtype="4" ename="obj_block2">
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+        <libid>1</libid>
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+</string>
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+          </argument>
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+        </arguments>
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+      </action>
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+    </event>
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+            <string>reachedGround = "Yes";
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+</string>
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+          </argument>
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+        </arguments>
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+      </action>
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+    </event>
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+    <event eventtype="4" ename="obj_block1">
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+        </arguments>
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+      </action>
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+    </event>
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+  </events>
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+  <PhysicsObject>0</PhysicsObject>
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+  <PhysicsObjectSensor>0</PhysicsObjectSensor>
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+  <PhysicsObjectShape>0</PhysicsObjectShape>
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+  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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+  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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+  <PhysicsObjectGroup>0</PhysicsObjectGroup>
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+  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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+  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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+ 406
- 0
objects/obj_block2.object.gmx View File

@@ -0,0 +1,406 @@
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+ 406
- 0
objects/obj_block3.object.gmx View File

@@ -0,0 +1,406 @@
1
+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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+<object>
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+  <spriteName>spr_block3</spriteName>
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148
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149
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+}
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+ 336
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objects/obj_blockspawner.object.gmx View File

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+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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+<object>
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+  <spriteName>&lt;undefined&gt;</spriteName>
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+  <solid>0</solid>
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+ 50
- 0
objects/obj_deadend.object.gmx View File

@@ -0,0 +1,50 @@
1
+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
2
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objects/obj_focushandler.object.gmx View File

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objects/obj_score.object.gmx View File

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rooms/rm_rm1.room.gmx View File

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